Naomi Novik's Temeraire series is about an alternate history in which the Napoleonic War is drastically altered by the inclusion of an aerial force made up of men piloting dragons. It's original not only the setting but also in the way that dragons are crewed by a group of gunners and brigadiers rather than a single dragon rider, like you would see in most other fantasy fiction involving dragons.
Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts
12/9/09
11/20/09
The Rising
Here's the final version of the Cthulhu Painting I've been working on. You don't often see Cthulhu rising on a bright sunny day. But, you know, Cthulhu doesn't care about the weather. When the Deep One awakens, he's not going wait for a thunderstorm or a hurricane. The stars only need to be right, they don't have to be visible.
11/18/09
Cthulhu Emerges WIP
Here's a work in progress of a Cthulhu Painting I'm working on.
I started with some rough painting of the kind of water I wanted, then I moved on to manipulating a photo element I got from CGTextures.com
Next I laid in the rough shapes and built on them until I had this rough painting.
Then I added some wave effects
Then I threw in some seagulls to add depth.
And now I've decided to make it a wider image, so this is where it's at now.
Here's a rough sketch that I did while I was considering how to tackle this painting. It needed to have some kind of environment, so originally I was thinking of showing him on the sea floor in R'lyeh. Here I was just experimenting with some lighting choices and trying to think of how to convey a murky underwater environment.
I started with some rough painting of the kind of water I wanted, then I moved on to manipulating a photo element I got from CGTextures.com
Next I laid in the rough shapes and built on them until I had this rough painting.
Then I added some wave effects
Then I threw in some seagulls to add depth.
And now I've decided to make it a wider image, so this is where it's at now.
Here's a rough sketch that I did while I was considering how to tackle this painting. It needed to have some kind of environment, so originally I was thinking of showing him on the sea floor in R'lyeh. Here I was just experimenting with some lighting choices and trying to think of how to convey a murky underwater environment.
11/9/09
In the Lair of the Sea Witch
I was thinking about how to make the sea witch from The Little Mermaid look frightening. If you look closely at her face, you can see how she's covered in cuts and gashes.
11/4/09
The Watcher in the Dark
Here's another piece that came out of subtractive shading. I started with the eye, going white on black. Then I decided I wanted the iris of the eye to be providing light to the skin, which eventually led to the idea of having all the hair tipped with lights, as though all her hair were fiber-optic.
The Brides
The Brides of Dracula. This was an experiment in subtractive shading.
Vampires should be terrifying.
Vampires should be terrifying.
Alien Lights
This started as a potential character design for one of Conceptart.org's character of the week projects.
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